PDF Download Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler
When visiting take the experience or thoughts forms others, book Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler can be an excellent resource. It holds true. You could read this Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler as the resource that can be downloaded here. The means to download and install is likewise simple. You can see the link web page that we offer and afterwards buy guide making a bargain. Download and install Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler and you could put aside in your own gadget.
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler
PDF Download Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler
Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler. In what case do you like checking out so considerably? Just what regarding the kind of guide Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler The have to check out? Well, everyone has their own reason why should review some e-books Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler Mainly, it will certainly associate to their need to obtain understanding from guide Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler and desire to read merely to obtain amusement. Books, story publication, and other amusing publications become so prominent today. Besides, the scientific publications will likewise be the most effective need to pick, particularly for the pupils, teachers, physicians, entrepreneur, and also other occupations that love reading.
This is why we recommend you to constantly see this web page when you require such book Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler, every book. By online, you might not go to get the book store in your city. By this on-line library, you can find the book that you really wish to review after for long time. This Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler, as one of the suggested readings, oftens remain in soft data, as all book collections here. So, you might likewise not wait for few days later to get and also review guide Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler.
The soft file suggests that you have to visit the web link for downloading and install and then save Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler You have actually possessed the book to check out, you have actually presented this Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler It is simple as visiting guide stores, is it? After getting this short explanation, with any luck you could download one and start to review Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler This book is quite easy to read each time you have the leisure time.
It's no any type of mistakes when others with their phone on their hand, and also you're also. The distinction may last on the product to open Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler When others open the phone for talking and also speaking all points, you could sometimes open and review the soft file of the Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler Obviously, it's unless your phone is offered. You could likewise make or save it in your laptop computer or computer system that alleviates you to read Tricks Of The Game-Programming Gurus, By Andre Lamothe, John Ratcliff, Denise Tyler.
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
- Sales Rank: #227271 in Books
- Brand: Brand: Sams Publishing
- Published on: 1994-07
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 7.50" w x 2.00" l,
- Binding: Paperback
- 1200 pages
- Used Book in Good Condition
Most helpful customer reviews
10 of 10 people found the following review helpful.
Where once I was blind, now I can see!
By Chris Miller
After reading this book cover to cover, I felt confident that I could both grasp and program the essentials of what went into a game from the DOS-era. Though familar with C, it took two months to read the volumous book, but it really is a delight to read. The code is commented superbly (after a while, you almost don't even have to read the code to understand it) and I would recommend running the conveniently provided demo *.exe files for each example to get a better idea of how it works after reading each one.
The first few chapters on I/O and 2D and the later chapters on AI and interrupt handling provide more than enough to begin programming your own games using C in DOS (DJGPP compiler is great for this - the web of course provides the rest).
The chapters on 3d ray-castering, etc, provide a good understanding for how Wolf-3D might have worked, but falls slightly short of Doom. This is not such a bad thing if you are new (as I was) to games programming. Less forgiving though, was the disappointment to find that after reading the whole book, the final chapter does not deliver on coding a 3D game with monsters, etc. I can understand that after the effort of all the previous chapters with their carefully-coded examples, the author may have been keen to finish the book, but it was like a finishing a game without a "Hey you just won now watch this ultra-cool sequence" ending.
That aside though, this is an exceptional book for beginners to game programming. After reading it, you will be able to look at any game and start to see the cogs ticking behind the scenes. If nothing else, it will give you an appreciation of the programming effort put into games. For those seeking instant gratification with Windows/directX games, this book can be skipped. But for those with an interest in learning games programming, I couldn't think of a better place to start.
4 of 4 people found the following review helpful.
Superb.
By A Customer
Although dated now, this book is still one of the books I love the most in my collection.
Lamothe starts in each chapter with a new topic and gradually solves the problems as they arise with summaries and other notes. A basic knowledge of C and how to work computers obviously will stand you in good stead but even an amature, with determination can pick this book up and really learn from it. Lamothe tends to spring little details on you at the last moment so be sure to read every chapter at least twice.
As I said it is a bit old but helps you understand the basics of the VGA card mode 13h, yadda yadda.... Graphics and all other games aspects are covered, even 3D has a little coverage.
The Video Games Industry is an impossible thing to follow as advances are every where and a new book is an old book overnight but Lamothe has made a brilliant stab at this.... and succeeded.
3 of 3 people found the following review helpful.
Great 2D, not-so-great 3D
By Blessed
This book is a great introduction to 2D programming and the basics of the video card (but only in mode 13h, 320X200). It covered numerous 2D topics such as scaling, rotating, translating, scrolling techniques, etc. But, I thought this book would go further into 3D game programming since that is more present in current games. He talkes about 3D programming in the 6th chapter and then never gets back to it. I didn't learn how to make a ray casting engine from this single chapter. It showed some mathematical functions explained some theorys, showed me the source code for a real, functioning ray caster and then got right back into 2D special effects! I didn't learn any 3D game programming techniques from this book and it left me searching for another book that focuses on 3D.
If you are a beginner and know nothing about 2D or 3D graphics, buy this book. But, if you know all you want to know about 2D graphics, go looking for another book that explains 3D graphics in depth like one of the OpenGL or Direct3D books.
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler PDF
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler EPub
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler Doc
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler iBooks
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler rtf
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler Mobipocket
Tricks of the Game-Programming Gurus, by Andre Lamothe, John Ratcliff, Denise Tyler Kindle
Tidak ada komentar:
Posting Komentar